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      <title>Andy Rutledge : Design View</title>
      <link>http://andyrutledge.com/</link>
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      <description></description>
      <language>en</language>
      <copyright>Copyright 2009</copyright>
      <lastBuildDate>Thu, 11 Jun 2009 11:45:31 -0600</lastBuildDate>
			
			<item>
				<title>Dog and Pony Show Design</title>
				<description>
						<![CDATA[<p>Excuse me for harshing anyone’s mellow, but at no point does design professionalism allow for planned compromise or for entertainment and distraction as substitutes for effectively addressing a client’s unique design challenges. Therefore, any discussion of how many design comps work best to lubricate the approvals process is nothing less than mindless irrelevancy. These considerations are simply a response to situations where the agency or the designer has failed to gain the client’s trust. The thing is, failure is not mitigated by a dog and pony show&hellip;</p>]]>
				</description>
				<link>http://www.andyrutledge.com/dog-and-pony-show-design.php</link>
				<guid>http://www.andyrutledge.com/dog-and-pony-show-design.php</guid>
        		<pubDate>Thu, 11 Jun 2009 11:45:31 -0600</pubDate>
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				<title>Unify Private Beta</title>
				<description>
						<![CDATA[<p>My friends and I at <a href="http://unitinteractive.com/">Unit Interactive</a> have cooked up a sweet little app that should cure a lot of headaches that web designers and website owners currently endure. It’s called <a href="http://unitinteractive.com/">Unify</a>, and we’ve just opened up <a href="http://unify.unitinteractive.com/">registration for a private beta</a> that will begin very soon&hellip;</p>]]>
				</description>
				<link>http://www.andyrutledge.com/unify-private-beta.php</link>
				<guid>http://www.andyrutledge.com/unify-private-beta.php</guid>
        		<pubDate>Tue, 09 Jun 2009 13:30:31 -0600</pubDate>
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				<title>Of Brands and Commodities</title>
				<description>
						<![CDATA[<p>For web professionals, brand stewardship in action starts at the front
					  door. When someone knocks, you’d better find out if they meet your
					  brand’s standards before you let them in the door. If they don’t, politely
					  send them packing. The alternative is to take up with clients or projects
					  that are not consistent with your brand, thereby negating, damaging,
					  or destroying it. By my estimation, too many web agencies are too comfortable
					  with this practice. Are you sure you want to be one of them? Perhaps
					  you are, but either way you should understand precisely what it is
					  you’re doing&hellip;</p>]]>
				</description>
				<link>http://www.andyrutledge.com/of-brands-and-commodities.php</link>
				<guid>http://www.andyrutledge.com/of-brands-and-commodities.php</guid>
        		<pubDate>Sun, 31 May 2009 07:45:31 -0600</pubDate>
        	</item>
			
			<item>
				<title>Big Brand 1080px Design</title>
				<description>
						<![CDATA[<p>In the past couple of years many web designers have experimented with 
						wider-than-960px layouts, mostly for personal projects and experimental cases, 
						but few have employed them for clients. This is especially true when working 
						with large, popular brands &hellip;and there’s usually good reason for this, but 
						there are exceptions. Here we’ll examine the case of taking <a title="Woot" href="http://woot.com">Woot.com</a>
						&mdash;a $165MM/yr. family of retail websites with around 1 million 
						visitors/day—from approximately 810px layout to 1080px layout width. Unlike as 
						with most cases, the project constraints required this change&hellip;</p>]]>
				</description>
				<link>http://www.andyrutledge.com/going-wide.php</link>
				<guid>http://www.andyrutledge.com/going-wide.php</guid>
        		<pubDate>Mon, 11 May 2009 07:45:31 -0600</pubDate>
        	</item>
			
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				<title>Designer, Owner, Manager - 1: Hiring the Right People</title>
				<description>
						<![CDATA[<p>So you’re a skilled and successful web designer/developer and you want 
						to start your own agency. Or, you’re an agency owner and you want to grow 
						or improve your agency. This demands that you hire the right sort of people; 
						else you’ll end up with not so much an agency as an expensive and painful 
						train wreck of an experience. But what if you’ve never hired or successfully 
						managed anyone before? Or, what if the people you’ve hired often turn out to 
						be the wrong people? Do you know what qualities to look for in your potential 
						employees? Are you sure?&hellip;</p>]]>
				</description>
				<link>http://www.andyrutledge.com/hiring-the-right-people.php</link>
				<guid>http://www.andyrutledge.com/hiring-the-right-people.php</guid>
        		<pubDate>Mon, 04 May 2009 07:55:31 -0600</pubDate>
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				<title>Human Frailty and Design Professionalism</title>
				<description>
						<![CDATA[<p>Design professionalism means many things. The elements I’m going to touch on in 
						this article are concerned with how professionalism requires that you understand the 
						designer/client relationship and craft your practice, process, and requirements to 
						facilitate success for your clients. Toward that end we’ll examine how a design professional 
						should understand and work to circumvent typical human frailties&hellip;</p>]]>
				</description>
				<link>http://andyrutledge.com/human-frailty-and-design-professionalism.php</link>
				<guid>http://andyrutledge.com/human-frailty-and-design-professionalism.php</guid>
        		<pubDate>Sun, 12 Apr 2009 14:05:31 -0600</pubDate>
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			<item>
				<title>Gestalt Principles of Perception 3:  Proximity, Uniform Connectedness, and Good Continuation</title>
				<description>
						<![CDATA[<p>The reason that what you’re reading right now makes sense to you, other 
						than the fact that you are familiar with the written English language, is due largely 
						to the fact that I’m employing&mdash;and you perceive&mdash;three
					  important Gestalt Principles. The structure of this paragraph is dependent
					  on its adherence to and consistency with the principles of proximity, uniform
					  connectedness, and good continuation. Without these three factors I would
					  be unable to clearly communicate my thoughts to you through this medium (written/typed
					words) and what you are seeing would bear little or no relationship to language&hellip;</p>]]>
				</description>
				<link>http://www.andyrutledge.com/gestalt-principles-3.php</link>
				<guid>http://www.andyrutledge.com/gestalt-principles-3.php</guid>
        		<pubDate>Sun, 29 Mar 2009 11:30:31 -0600</pubDate>
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			<item>
				<title>Epic</title>
				<description>
					<![CDATA[<p>This article has nothing whatsoever to do with design. I’m a designer,
				  but I’m also a human being like any other. In this article I’m writing about
				  the regular human part. Human beings, as some of you may know, have a body;
				  a physical structure that carries the brain around (<em>&#8220;&hellip;to
				  meetings,&#8221;</em> <a href="http://www.ted.com/index.php/talks/ken_robinson_says_schools_kill_creativity.html">as
				  Sir Ken Robinson once described</a>). Anyway, since we have this body and all, we
				  have a responsibility to be very physical on a regular basis and to maintain
				that body. Otherwise, the brain suffers and doesn’t get around so well&hellip;</p>]]>
				</description>
				<link>http://www.andyrutledge.com/epic.php#fragment-5</link>
				<guid>http://www.andyrutledge.com/epic.php#fragment-5</guid>
        		<pubDate>Sun, 15 Mar 2009 10:00:31 -0600</pubDate>
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				<title>The Blind Leading the Blind</title>
				<description>
					<![CDATA[<p>Pattie
					Maes talk at the recent TED Conference provides a chilling reminder
					of how careless people can be and how easy it is to mislead <em><abbr title="sheep + people">sheeple</abbr></em>.
				   I’m a huge fan of most of what I’ve seen come from TED, but
				  Pattie’s presentation demonstrates a measure of irresponsibility, misrepresented
				  facts, and shallow thinking seldom witnessed outside of a politician’s
				  stump speech. In her TED talk Dr. Maes makes it very clear that computer
				  scientists shouldn’t pretend to be actual scientists. In fact the &#8220;science&#8221; she
				  represents here violates, um, <em>science</em> &hellip;and common sense,
				  for that matter&hellip;</p>]]>
				</description>
				<link>http://www.andyrutledge.com/blind-leading-the-blind.php#fragment-4</link>
				<guid>http://www.andyrutledge.com/blind-leading-the-blind.php#fragment-4</guid>
        		<pubDate>Thu, 12 Mar 2009 16:00:31 -0600</pubDate>
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